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Finished Models >> Me 262A1a 'Schwalbe'
Final renders
           
Work in progress renders
   
         
 

I always start a project off as simple as possible keeping in mind how much detail I'll want to add later. For this project I've created all the elements necessary to render images either in the air or on the ground. This is an essential workflow as I don't want to be limited in my options for creating unique renders. The only area to not recieve the 'detail' treatment is the cockpit as it is hard to see in just about any render once a pilot occupies the cockpit. Textures will take care of any detailing for that area.

I have chosen Heinz Bär's Me 262 to use as reference for my texturing. He was the Luftwaffe's highest scoring jet Ace and used the number 13 in red as the number for his aircraft. I have used 3 4k x 4k maps painted in Photoshop and used Modo's procedural textures to texture small details that I didn't think were necessary to UV.

Once I have the rivets and base camouflage completed in separate layers in Photoshop I can use that to build more color schemes without too much difficulty.

 

 

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